Game Engine Based Rockfall Modelling Techniques Applied To Natural Slopes
Zac Sala, D. Jean Hutchinson, Matthew Ondercin
In the proceedings of: GeoOttawa 2017: 70th Canadian Geotechnical Conference; 12th joint with IAH-CNCSession: Geohazards II - Rockslides and Avalanches
ABSTRACT: Rockfall is a geological process that poses risks to the safe operation of transportation infrastructure in mountainous environments worldwide. The work presented here builds on work by Ondercin et al. (2016) demonstrating the applicability of 3D video game engines for the development of realistic rockfall simulations. Further development of the model is being completed with an emphasis on calibration using data from sites in British Columbia, Colorado and New Zealand. Each dataset provides information collected using a variety of remote sensing techniques, including terrestrial and aerial LiDAR as well as oblique aerial photogrammetry. The research reported here explores the ability of the game engine based modelling technique to simulate rockfall under the variable surface conditions present at each of the sites. This includes steep natural rock slopes, with debris-talus cover, as well shallower slopes with soil cover and vegetation. A comparison of the setup, model inputs and methods implemented in the model for each case study is presented.
RÉSUMÉ: de roche pose risques aux sécurités des opérations dans les régions montagneuses au tour du monde. Le travail ici présenté est basé sur le travail de Ondercin et al. (2016) Le développement du model continue en accordant une importance particulière à en utilisant les données reçues de la Colombie Britannique, Colorado et de la Nouvelle-parvenue de LiDAR terrestre et aérien ainsi que la photogrammétrie aérienne oblique, parmi une variété de technique de télédétection. La recherche présentée si dessous, démontre la capacité de modélisation à base de moteur de jeu pour naturelles
Please include this code when submitting a data update: GEO2017_766
Access this article:
Canadian Geotechnical Society members can access to this article, along with all other Canadian Geotechnical Conference proceedings, in the Member Area. Conference proceedings are also available in many libraries.
Cite this article:
Zac Sala; D. Jean Hutchinson; Matthew Ondercin (2017) Game Engine Based Rockfall Modelling Techniques Applied To Natural Slopes in GEO2017. Ottawa, Ontario: Canadian Geotechnical Society.
@article{geo2017Paper766,
author = Zac Sala; D. Jean Hutchinson; Matthew Ondercin,
title = Game Engine Based Rockfall Modelling Techniques Applied To Natural Slopes,
year = 2017
}
title = Game Engine Based Rockfall Modelling Techniques Applied To Natural Slopes,
year = 2017
}